Gulf Coast Avengers
Plot settings specific to this campaign
The characters will be part of a team sanctioned and supported by the Texas Department of Public Safety. The team is a part of the Special Operations Divion (SOD) of the Texas Rangers. In short the PC’s report to a Ranger Lieutenant who reports to the SOD commander who reports directly to the Governor of Texas. As the characters are essentially peace officers they will enforcing the law . However they are not Texas Rangers unless they meet the following requirements.
Some of the rquirements will preclude certain disadvantages if a character wants to be an actual Texas Ranger. Those are below:
Certain disadvantages will preclude even being a peace officer. Even then they may be deputized on a case by case basis.
Characters that may not have legal enforcement powers:
- If the character is a minor
- Has a criminal Record
- Not a U.S citizen
The story takes place in the Dallas / Fort Worth area. Some missions/adventures may take place elsewhere. However the backdrop is the Marvel Universe
The story begins in present day. That is not to say that characters can be from another time, timeline, or another dimension even.
Tech level for this campaign is 8
Scale: I-scale +
I-scale + (divide by 1): All dice and results are run straight. As opposed to decade scale where numbers are divided by 10.
- Maximum dice of Innate Attack or basic swing damage: 150d.
- Maximum DR: 1,000.
- Maximum Damage Reduction factor: 1000.
- Maximum level of Super ST: 16 (+1000)†.
For reference see the Super Abilities Table in GURPS Supers p. 146
Note: Heroes at this level are comparable to tanks. p. S18
† For exceptions talk to the GM.