Gulf Coast Avengers
Modifiers: Lethal attacks: +2 for 10d damage, +4 for 100d damage, and so forth; +2 if incendiary or burning; +2 if area effect, cone, or explosion.
Nonlethal attacks (Affliction, Binding, Fatigue Attack, etc.): -8.
All attacks: +2 indoors; +2 in the presence of dangerous surroundings (rocket fuel, high-tension cables, etc.); +2 if the attacker is trying to cause collateral damage instead of attacking a specific target; -2 per -1 a cautious attacker accepts on his attack roll specifically to avoid collateral damage.
|8 or less||No appreciable damage|
|9-10||An object susceptible to the attack sustains $100 worth of damage, or a person is harmed badly enough to justify a $100 fine or lawsuit; e.g., a broken window or dented fender, or a minor graze or torn shirt.|
|11-12||Damages totaling $1,000; e.g., a broken computer or car windshield, or a loose tooth or permanent scar.|
|13-14||Damages totaling $10,000; e.g., a caved-in wall or totaled car, or a broken limb or other major injury.|
|15-16||Damages totaling $100,000; e.g., a house fire, a blast that shatters every window for a block, or a coma or similar injury that causes lasting harm.|
|17-18||Damages totaling $1,000,000; e.g., a multi-house fire, or serious injuries to many people. The GM might instead rule that a bystander is killed.|
|19 or more||Damages totaling $10,000,000; e.g., a fire that consumes a city block, the destruction of irreplaceable lab equipment, multiple deaths, or a similar catastrophe.|