Gulf Coast Avengers
Perks
Perks
While this is not an all-inclusive list of perks available, below are some that would be very applicable to your hero.
Appearance Perks
These mundane perks shape your personal appearance. See Exotic Perks (PU 2: 9-12) for superhuman alternatives, Clothing Shticks (PU 2:14) for perks that influence how your clothing looks, and Social Perks (PU 2: 17-18) for perks that affect how others react to your social position rather than your looks.
- Classic Features†
- Forgettable Face
- Honest Face
- Passing Appearance†
- Photogenic
Combat Perks
These are minor advantages for veteran warriors. Limited fighters to one combat perk per 20 points in combat, military, and/or police skills, and one extra perk per 10 points spent on the skills and techniques of a combative character template, fighting style, or similar abilities package that offers combat perks. Combat-effective perks from other categories – notably Shticks (PU 2: 14-15), Skill Perks (PU2: 15-17), and Unusual Background Perks (PU 2: 20-21) – count as combat perks for this purpose.
Acrobatic Feints | Dual Ready† | Pants-Positive Safety* |
Acrobatic Kicks | Exotic Weapon Training† | Pistol-Fist*† |
Akimbo*† | Focused Fury* | Power Grappling |
Armor Familiarity†‡ | Form Mastery† | Quick-Sheathe† |
Armorer’s Gift† | Grip Mastery† | Sure-Footed† |
Clinch† | Ground Guard | Teamwork† |
Combat Vaulting*† | Huge Weapons†‡ | Trademark Move† |
Cotton Stomach* | Improvised Weapons† | |
Dirty Fighting | Neck Control† | |
Drunken Fighting* | One-Armed Bandit*† |
Equipment Perks
- Doodad*‡
- Equipment Bond†
- Exotic Equipment Training†
- Intuitive Repairman†
- Supersuit*
- Weapon Bond†
Exotic Perks
Exotic perks are subject to the restrictions on exotic advantages (p. B32). Typically, they have one of these explanations:
- Cybernetics, genetic engineering, magical transformation, etc. What’s possible depends on the alterations available in your game world.
- Racial templates for nonhumans, robots, etc. This doesn’t grant general access to exotic perks – just the ones on the template.
- Superhuman powers; see Power Perks (p. 11).
Special Properties
The three symbols to indicate special properties of perks. For a full explanation see PU 2-4:
" * " – The perk is cinematic
" † " – The perk requires specialization
" ‡ " – The perk comes in levels